Miscellaneous Poker Games
This class includes all games which, although still Poker, don't fall into
the other classifications.
Guts
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to variants >
- : 4-10 (the more the merrier)
- : two cards down to each player
- : Everyone secretly puts a chip in
their hand if they are staying in, otherwise they leave their hand empty.
Players then hold their closed hands in front of them and open them simultaneously.
Players who held chips (and thus stayed in) reveal their hands. The winner
takes the pot and the losers have to match what the pot was. New hands
are then dealt. The game continues until only one player stays in, and
thus the pot is emptied.
- : Highest hand, without straights
and flushes
- : Deal 1, 3, 4, or 5
cards to each player
- Weenie rule: If nobody stays
in, everyone reveals their hand and whoever has the best hand (and
thus would have won) must match the pot.
- Beat the deck: When only one
player stays in, the top two cards from the deck are turned over.
If these cards beat the player's hand, the player loses and must match
the pot.
- Limit match: A limit is set
on the amount players must pay if they lose. If the pot is more than
this amount, players just pay the limit.
Instead of declaring with chips, dealer counts out "one-two-three-drop"
while all players hold their cards above the table. On "drop"
all players who are dropping out drop their cards. This is faster,
but can lead to arguments if one player is slower to drop than the
others.
- Auction Guts: An additional
"mystery hand" is dealt face-down. Before the showdown,
players bid for the right to switch hands with the mystery hand. This
continues until nobody wants to switch with the new mystery hand.
- Hold Your Guts: If nobody
stays in, play again with the same hands. Repeat until somebody stays
in.
- Pass Your Guts: If nobody
stays in, everyone passes 1-5 cards (decided beforehand) to the right,
until someone stays in.
- Progressive Guts: Start with
2 cards. If nobody stays in, everyone gets dealt another card. Repeat
until someone stays in. Straights and flushes become legal at 5 cards.
- Bloody Sevens: Deal 2 cards
down to each player, players still in after guts get 3 cards up. 7s
down are wild. Anyone with a 7 up immediately folds. High hand takes
the pot, losers match (someone killed by a 7 does not match).
Buddha's Folly
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to variants >
- : 4-10
- : 5 cards down to each player
- : The lead rotates each hand, starting
with the player to the dealer's left. The dealer turns the top card of
the deck face up. The lead player has the option of taking that card or
passing it to the next player clockwise. If the card is taken, the player
taking it must replace it with a different card from his hand, passing
that card clockwise. This continues until a card makes it all the way
around without anyone taking it. Play then continues as in Guts.
- : Highest hand.
- :
- Weenie rule: See Guts, above
- Limit match: See Guts, above
Three Five Seven
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to variants >
- : 3-7
- : 3 cards down to each player
- : Players examine their cards and indicate
whether or not they're staying in as described in Guts above. Players
who are in determine who has the best hand by examining each other's hands--
players who did not stay in don't get to see these hands. Threes are wild,
and straights and flushes don't count. Players who stayed in but lost
must each pay the winner the amount currently in the pot. If two players
have equal hands, no money is exchanged between them. All players, including
those who didn't stay in earlier, are dealt two more cards down. The above
procedure is repeated, but this time fives are wild instead of threes
and straights and flushes count. When the winner has been paid, all players
again receive two more cards and repeat the procedure with sevens being
wild instead of fives, using each player's best five cards. If only one
player stays in during a hand, that player earns a point. The first player
to earn three points takes the pot, ending the game. If no player has
three points after the 7 card hand, everyone antes again. The cards are
shuffled, and play starts again with 3 cards down to each player.
- : High hand for each individual hand;
first player to reach 3 points for the pot itself.
Indian
< top > < back
to variants >
- : 3-up
- : one card down to each player
- : Do not look at your card! Each player
carefully places the card face out on their forehead, taking care not
to see the suit and/or rank of their card. Each player can freely view
the cards of their opposing players. A betting round ensues as does a
showdown.
- : High hand
- :
- High/low hands split.
- Low hand wins.
- Deal 2-5 cards to each player